Design & Shading

To translate the clients vision of the character into 3D we took industrial robots as a reference. The character should feel like a robot but at the same time kid-like and friendly. So we used a mixture of rubber and colored metal as a base. Because of its curious nature it should have some wear on its surfaces to reflect its adventurousness.


Rigging robots is normally pretty straight forward, especially if their limbs are connected with rubber.

For VeRo I wanted something more flexible, because you never know what that fellow needs to be able to do in the future. I added extra controls to its forarm- and shin-elements to be able to stretch them without losing the characters believability.


VeRo should feel kid-like, curious and springy. So I animated him in an energetic but still thoughtful way to engage with the children watching.

Its eyes seem mechanical but we didn’t use the obvious solution of lenses for its blinks and opted for a more human-like eyelid approach to make it more likeable.


3D-Adaptation of VeRo

Octopus Shader Progression

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